![]() Each stage gives you a limited number of anchor points to work with, and as you work your way through the 60 stages, you must become increasingly more creative in your approach. You’re given an infinite amount of girders and cables, and must build bridges that are stable enough to guide a forklift (or many) through all manner of hazards. ![]() Gameplay in Bridge Constructor Portal is simple, though not easy to master. The end product is something that doesn’t quite hit the same highs as the series it was inspired by, but still does a great job in its own right. Bridge Constructor Portal is a puzzle game at heart, though here it trades first-person shooting for a more methodical approach that employs many similar mechanics. So, if I start a game on my iPad, I can't pick up where I left off on my iPhone.Valve’s Portal series is one that most Nintendo gamers likely never expected to see on their console, yet here we are with an oddly inventive spinoff that makes a surprising amount of sense. That's fine, but my other problem with the game is that you can't sync any game progress between multiple devices. What's more, instead of being able to close the ad I had to force-close the entire app and relaunch it.īridge Constructor is a universal binary, meaning the same version will work on any iOS device, including the iPhone and iPad. Several different times when I launched the app, a popup ad prevented me from going any further. Still, I didn't like everything about Bridge Constructor. After all, anyone can build something that's sturdy with unlimited resources. Sure, the budget can be annoying and restrictive (just ask any real bridge engineer), but it's part of the game. I'd recommend not taking that step, though. In addition to buying solutions you also can eliminate the budget for a particular level, or all levels if you want. On more than one occasion, for example, I was able to get past a really difficult level by purchasing a blueprint for a bridge with coins I had earned in previous levels (you can buy blueprints for just a section of the bridge, or the entire thing if you'd like). If the section I had just built crashed into the ravine, I would start over. Often times I would build the support structure for half of the bridge, only to preview it to see if my blueprint was solid. The preview feature is something I enjoyed using a lot, and is a critical part of the game. Once you evaluate the current strength of the bridge you can elect to have the cars drive across and test it out, or go back and try to strengthen it. The closer the color is to dark red, the weaker that particular section is. The game will highlight the stronger sections in green and weak points are marked with a color ranging from yellow to dark red. The preview offers you a chance to look at the bridge and how well built it is using colors to indicate its strength. Test it outĭuring the building process, you can preview the structure by tapping on the play button. I found trying to connect the various materials in a way that would create a sturdy object to be extremely challenging. Other levels are far more complicated and force you to dig deep to recall high school math, taking into account weight bearing calculations and such. ![]() Some levels are simple, requiring only the road to span a river with a triangle-style support system. ![]() You connect the various materials together in any pattern of your choosing to build a road for the bridge, along with a support system to hold it up.
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